Ok. Let’s imagine. You have a beautiful and powerful machine you have created with your own hands, and you’re so proud of it; you also have a great current generator, the one you’re looking for, that can make your machine even more powerful; so you take the connectors of the two machines to link them, [...]
Evil Heroes was in TV before its official launch: back in November 2010 AIV – Italian Academy for Videogames – was contacted by a very important italian producer – Publispei – because they were in need of footage, videogame footage, for the most important TV series in their catalogue: “Il Medico in Famiglia – 7″. [...]
When implementing some physics stuff, your best friend is surely a visual debugger that shows you all the bounding shapes of the models and the forces, a tool that is pretty useful when your character suddenly remains stuck while running in the middle of nothing and you can’t understand why (typically because of a T-junction). [...]
Its time to delve deeper into our PrettyEngine(tm) to understand why it took us so long to reach the “we’re almost there” phase of our Evil Heroes. While we cannot answer the long debated question concerning women’s ability to do 2 things at the same time (biological multitasking is sexist?) we were PrettySure(tm) that we [...]
Paolo Maddaleni (a.k.a. Piru Madda Piru) is one of the most talented artist we have the luck to work with, his art direction reflects pefectly his nature: a very bright, cheerful and creative. Paolo entered the project in the very early phases and helped etching out the style’n’mood we wanted Evil Heroes to express: dark [...]
In the very early phases of our project we realized that what was offered from the XNA framework was not sufficient for our game. XNA “as it is” is a very easy tool to use and the perfect one for beginners but, in certain areas, that simplicity was in stark contrast with our goal in [...]